Getting Started

Q: What is Footballidentity?

Q: How do I begin my life in Footballidentity?

Q: What is the difference between a user and a character?

Q: How do I create a new character?

Q: What is the Character Unemployment list?

Q: What does Character Expectations mean?

Q: What do the main tabs at the top stand for?

Q: Can I change my character name?

My User

Q: I have forgotten my Password, what do I do?

Q: Why do I have to enter my preferred and additional language when registering?

Q: Why do I have to enter my Birth Date when registering?

Q: What Country should I enter when registering?

Q: What does Country Region mean when registering?

Q: Do I have to fill in my real e-mail address when registering?

Q: Can I change my User Account details entered when registering?

Q: Can I change my User Account Password entered when registering?

Q: Am I allowed to have more than one user account?

Q: How can I become Friends with another user?

Life of a Footballer

Q: What is expected of me as a footballer?

Q: What does Body Type mean?

Q: What Main Position should I choose?

Q: What are Attributes?

Q: How do I find a Team for my footballer?

Q: How do I know if I have received a Contract Offer?

Q: Who can Offer me a Contract?

Q: I have received a Contract Offer, what should I do?

Q: What do the different parameters of the Contract Offer mean?

Q: What is the salary limit for a footballer of my age?

Q: What happens if a manager does not keep a promise?

Q: How do I train and improve my footballer?

Q: What is Attribute Training?

Q: What is Special Ability Training?

Q: What is Additional Position Training?

Q: What is Physio Training (Condition)?

Q: What is Team Training?

Q: How do I purchase Products for my footballer?

Q: Where can I see how my footballer has improved over time?

Q: How do I increase my Footballer Rating?

Q: What is a Footballer Award?

Q: What does Transfer Value mean?

Q: What does Manager Satisfaction mean?

Q: Can a manager terminate my Contract before its end-date?

Q: What is the Locker Room?

Playing the Matches

Q: When is my Next Match and how do I play?

Q: How do I play Matches?

Q: How do I decide actions during matches?

Q: How do I interact with the ball when it is being passed or shot?

Q: How do I use one of my Special Abilities?

Q: What does the different icons and buttons on the Match Interface mean?

Q: Can I watch a match after it has ended?

Life of a Manager

Q: What is expected of me as a manager?

Q: How do I find a Team to work for?

Q: How do I apply for a manager employment?

Q: Why should I apply for an Assistant Manager Job?

Q: Can I be fired from my Manager Job?

Q: How do I Increase my Manager Rating?

Q: Why should I schedule Team Training?

Q: Should I change the Team Name, Logo, Colors and Description?

Q: Where do I change the team numbers of my footballers?

Q: What is a Press Release?

Q: How do I buy a footballer from another team?

Q: How do I offer a Contract to a footballer?

Q: One of my footballers are highly inactive, can I terminate his contract?

Q: How do I select Match Tactics and Line-up for a Match?

Q: What kind of match settings can I perform?

Q: What does Selecting Starting Line-up mean?

Q: What does Selecting Match Tactics mean?

Q: What does Schedule Substitutions mean?

Q: What do Condition Subs and Condition Levels mean?

Q: What does specifying Roles mean?

Q: What does Covering mean?

Q: What do AI settings mean?

Q: Can I change my tactical settings during Match?

Q: Why should I employ an Assistant Manager for my team?

Q: How do I employ an Assistant Manager for my team?

Teams and Competitions

Q: When are New Teams created?

Q: When is a New League created?

Q: When will a New Season begin?

Q: When are League Fixtures scheduled?

Q: What does Team Chemistry mean?

Q: What does Team Satisfaction mean?

Q: What is the Locker Room?

Life of a Journalist

Q: What is expected of me as a Journalist?

Q: What should I write about?

Q: How do I write Articles?

Q: What does Newspaper Level mean?

Q: How do I increase my Journalist Rating?

Q: How do I perform research?

Newspapers and Articles

Q: Where do I find the Newspapers?

Q: Where do I read News Articles?

Q: How do I rate news articles?

Q: How do I comment on news articles?

Communicating within Footballidentity

Q: What should I think of when I communicate with others?

Q: How do I write a message to another user or character?

Q: How do I chat directly with another user or character?

Q: How do I add a user or character to my contact list?

Q: Where can I see if I have received any messages?

Q: How do I chat with my team?

Q: How do I chat with characters from my country?

Q: How do I get to the Footballidentity forums?

General Navigation

Q: What is the World View?

Q: What is a Character Card?

Q: What is the Character Overview?

Q: What is the Field Chooser?

Q: Can I sort the lists?

Having more than one Character

Q: What is a character slot?

Q: How do I buy additional character slots?

Q: Can I create any type of character?

Q: How can I select which of my characters I want to be?

Getting Started

Q: What is Footballidentity?

A: Footballidentity is the first ever online football-world where Managers, Footballers and Journalists are all characters controlled by other users. A key to living the good life and having a growing career in Footballidentity is interaction and communication. All your effort and preparation will lead up to the matches during which your level of strategical cooperation and teamwork will be fully put to the test.

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Q: How do I begin my life in Footballidentity?

A: As a newcomer that has just completed registration to Footballidentity, all you are equipped with is your user account. The first thing on your agenda should be to create a character by choosing to play the role of a manager, footballer or journalist. If you choose to create a footballer or manager your next step should be to find an employment at a team. As a footballer you should find an interesting team that needs you and sign a contract with them. As a manager you can apply for the team manager or assistant manager role at a team where the relevant position is open. If you have chosen to create a journalist character you can start writing articles from day one.

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Q: What is the difference between a user and a character?

A: A user is the account connected to you as a physical person whereas the characters are the fictional persons that populate the world of Footballidentity. The characters are the ones that play the role of a footballer, manager or journalist. A user can have more than one character at a time if additional character slots are acquired. The user account will always be intact whereas the characters may come and go (if unemployed, characters can be retired to leave space for new characters).

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Q: How do I create a new character?

A: In Footballidentity each user has between one and five character slots that can be filled with characters. As a new user you have one character slot which can be filled by a newly created character. You find the create character function in the section "User's Character Slots" on the User Space page or on the empty character card in the Character Overview page. Make sure you have a look at the character unemployment list before you make your final decision upon what character to create.

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Q: What is the Character Unemployment list?

A: The Character Unemployment section, found for instance on the create character page, lists the number of unemployed characters in your country, divided into managers and different footballer types. These numbers can be seen as an indicator on which character types that are currently most wanted in your country. Choosing to create a character with the type that has a low unemployment number clearly increases your chances of finding a team employment within a shorter amount of time (footballer type will be decided by the main position chosen at a later stage).

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Q: What does Character Expectations mean?

A: When creating a new character you are asked to verify that you agree with the character expectations. This section describes the expectations that other users will come to have on you so read them through thoroughly so that you know what will be expected of you and make sure that you are up for the task before creating your character.

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Q: What do the main tabs at the top stand for?

A: The main tabs at the top of the web-pages (User, Character, Team, Competition and World) should be interpreted as follows: User, Character, Team and Competition tabs navigates to information related to your user and character. The World tab on the other hand navigates to the same type of information but for users, characters, teams and competitions that are not directly related to you. Therefore as you start (when your character is unemployed or a journalist) you will only see three tabs (User, Character and World).

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Q: Can I change my character name?

A: We are not allowing character name changes since it is the biggest part of a character's identity.

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My User

Q: I have forgotten my Password, what do I do?

A: If you have forgotten your password, please use the "Forgot Password" functionality on the login page in order to get your password sent out to your e-mail. This is done by entering your User ID in the User ID field and clicking on the Forgot Password link. Currently it is not possible to change your password but this functionality will come in the future.

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Q: Why do I have to enter my preferred and additional language when registering?

A: By entering information about what languages that you prefer and are capable of speaking it makes it easier for other users to know how to contact you.

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Q: Why do I have to enter my Birth Date when registering?

A: By entering your birth date you let other users know what age you are. This has an impact on the way you communicate with each other (for instance, it is normal to have a different dialogue with a teenager than you have with an older person). Also, it is very important that communication and behaviour inside the world of Footballidentity is of a mature nature and the submitting of your birth date is a way for us to try and identify immature user behaviour due to a low age. The birth date will never be used by CommuniSport AB for any other purpose than the one mentioned above.

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Q: What Country should I enter when registering?

A: You should enter the country that you are living in since this will decide where you can apply for manager jobs, write articles etc. It is very important that you do not enter a different country due to time difference and language gaps.

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Q: What does Country Region mean when registering?

A: Country region means the part of a country in which you live. You are asked to fill in country region and city in order to give users a more geographical connection to each other.

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Q: Do I have to fill in my real e-mail address when registering?

A: You must fill in your real e-mail address when registering to Footballidentity in order to receive activation e-mail. If you fill in a different e-mail address than your own you will not be able to log in.

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Q: Can I change my User Account details entered when registering?

A: You will be able to change most of these details in the future but it is not possible during the BETA phase.

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Q: Can I change my User Account Password entered when registering?

A: You will be able to change your password in the future but it is not possible during the BETA phase. If you have forgotten your password, please use the "Forgot Password" functionality on the login page in order to get your password sent out to your e-mail.

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Q: Am I allowed to have more than one user account?

A: Due to Footballidentity being a world where all users should be able to compete on the same terms, it is strongly forbidden to have more than one user account per physical person. Multiple user accounts increase the risk of cheating and any user that is found having more than one user account will be permanently banned from Footballidentity and the user accounts will be immediately terminated.

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Q: How can I become Friends with another user?

A: You can send an invitation to become friends to another user by going to the user summary of this user and selecting "Invite Friend" from the User Picture menu (located directly to the right of the user picture). If the user accepts your invitation both of your users will be connected with each other as friends.

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Life of a Footballer

Q: What is expected of me as a footballer?

A: Being a footballer in Footballidentity implies that your responsibilities are mainly related to improving your individual skills and working together with your team. This means that you need to perform training as often as possible in order to give your team the value for the money they spent on your transfer and/or on your weekly salary. It also means that you should try to play an as active part as possible during strategical preparation before match as well as the execution itself during match. Only by succeeding to deliver within these areas can your career develop into the career that all footballers dream of.

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Q: What does Body Type mean?

A: When creating a footballer you are asked to choose a "body type" for your footballer. Your choice will influence the base value that you will receive in your different attributes (acceleration, ball control etc.) upon footballer generation. The Tower type will for instance receive higher values in attributes such as strength and jumping but lower values in speed and acceleration.

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Q: What Main Position should I choose?

A: When creating a footballer you are asked to choose your main position. Your choice will decide which field position you will play best in and thereby also which footballer types (Goalkeepers, Defenders, Midfielders or Forwards) you will compete for playing time against. Make sure you have a look at the character unemployment list before you make your final decision upon what Main Position to choose. During your footballers life in Footballidentity you will be able to train Additional Positions in order to increase your ability to play in other positions than your main position. This training however requires time and will take focus from your other training alternatives.

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Q: What are Attributes?

A: As a footballer your main asset is your attributes. Attributes are used during matches and are the basis for the calculations that decide how successful your footballer will be when performing different actions. The higher your attribute values the higher your chance of success.

 

If looking at the footballer summary of anyone other than your team-mates you will find that no attribute values are displayed. Instead the footballers attribute skill is displayed using what is called attribute levels. This symbolizes the fact that you do not know the footballer well enough to know the exact values unless the footballer plays in your own team. The attribute levels translate into attribute values as follows:

 

 

Attribute Level

Attribute Value Interval

 

Disastrous

1-20

 

Useless

21-30

 

Very Poor

31-40

 

Poor

41-50

 

Mediocre

51-60

 

Means Business

61-70

 

Good

71-80

 

Very Good

80-85

 

Superb

85-90

 

Fantastic

90-95

 

Star Quality

96-99

 

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Q: How do I find a Team for my footballer?

A: In Footballidentity the teams are all run by managers controlled by other users and it is up to them to sign new footballers to their team. If you are a new footballer in Footballidentity you will start as a Free Agent (meaning you are currently without a contract). At this point you have two alternatives for finding a team to play for:

 

1.     You get in contact with or are contacted by a team manager who finds you interesting enough to offer you a contract, and you accept this contract.

2.     A new team is created and you are automatically signed to this team. New teams are created when a country contains a certain amount of Free Agents that match a specific set of criteria.

 

If you find a team for which you would find it interesting to play, don't hesitate to contact the team manager of this team and inform of your interest. Active characters are generally a very positive thing in Footballidentity so send a personal message and see where it leads.

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Q: How do I know if I have received a Contract Offer?

A: If you have received a contract offer it will be reflected in the amount of Pending Requests found connected to the character slots on the user summary or in the information block at the top of your character space. There will also be an automatically generated message in your character mailbox.

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Q: Who can Offer me a Contract?

A: As a footballer you can receive contract offers from team managers. What managers that are allowed to offer you a contract are limited by your current contract and situation. If you are a Free Agent (unemployed) you can receive contract offers from any team manager at any time. If you are currently employed by a team you can at any time receive contract offers from your current team manager (contract renewal). If you are currently employed by a team you can also receive contract offers from a team manager of another team, given that one of the following criteria has been fulfilled:

 

1.     The team manager of your current team has accepted a transfer offer made for you by the offering team manager

2.     The offering team manager has made a transfer offer containing a transfer amount equal or higher than the Minimum Release Fee clause of your current contract.

 

You cannot receive a contract offer from a team manager if the manager is your own character.

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Q: I have received a Contract Offer, what should I do?

A: If you have received a contract offer from a team it means that a team manager wants you to play for the team or that your current manager wants you to sign a new contract with the team (in both cases making any currently active contracts obsolete). In the contract offer you will find several parameters that are of great importance to your future and that you need to take into consideration before acting on the contract offer. You have three options for how to act on a submitted contract offer:

 

1.     Accept Offer: You sign the new contract and your current contract (if any) is terminated. If the contract offer came from a team that you are currently not employed by you will immediately move to the new team.

2.     Negotiate Offer: Maybe you are not fully satisfied with the offer. By choosing to negotiate you let the offering manager know that the offer was not enough but that there is a chance of you meeting an agreement if an improved offer is submitted.

3.     Decline Offer: By declining the offer you have chosen to remain with your current contract (or as a Free Agent) and at the same time indicating that you are clearly not interested, even if the offer were to be improved by the manager.

 

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Q: What do the different parameters of the Contract Offer mean?

A: Upon receiving a contract offer you should thoroughly consider the parameters being offered to you, before making your decision. The parameters that you agree upon will have a big impact on your future life as a footballer in Footballidentity:

 

1.     Contract Expiration End of: This parameter decides how long you will be tied up to the contract. In order to sign a contract with another team before this date, your manager must accept a transfer offer from another team (or a team must make a transfer offer of an amount equal to or higher than the minimum release fee set in the contract).

2.     Weekly Salary: This parameter has a direct impact on your performance during training. The higher your weekly salary is the higher the effect of your daily training. There is a salary limit for how much salary a manager can offer depending on the age of the footballer.

3.     Minimum Matches Per Season: This value is to be seen as a contractual promise from your manager on how many matches you will be allowed to play from start during the coming seasons. If the manager does not live up to this promise during a season you will be able to terminate your contract by the end of the season.

4.     Minimum Release Fee: This parameter decides the lowest transfer amount required in order for you to be able to leave the team. If a transfer offer is made from another team of the same amount or higher than the Minimum Release Fee of your current contract, your manager will not be able to decline this transfer offer but instead it will be automatically accepted and you will be able to negotiate contract with the new team.

 

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Q: What is the salary limit for a footballer of my age?

A: There is a limit on how much salary a footballer can be offered depending on the footballer's current age. The salary limits looks as follows:

 

 

Age

Salary Limit

 

 18

   100.000

 

 19

   200.000

 

 20

   300.000

 

 21

   400.000

 

 22

1.000.000

 

 23

1.100.000

 

 24

1.200.000

 

 ...

+100.000 for each year

 

 39

2.700.000

 

 40

2.800.000

 

If contracts are signed for many years to come it could be a good idea to ask your manager for a contract renewal as you get older.

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Q: What happens if a manager does not keep a promise?

A: If your Team Manager does not let you play the amount of matches that you were promised (during a full season) you will have the option to terminate your contract by the end of the season. By terminating your contract you will immediately become a free agent with the possibility to sign for a new club.

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Q: How do I train and improve my footballer?

A: In order to perform better during matches you need to improve your footballer's skills through training. Training can be performed in several different ways but only once per day. The effect of your training is fully decided by the amount of weekly salary you have been able to negotiate into your contract. Here is a list of the different training types:

 

1.     Attribute Training

2.     What is Special Ability Training?

3.     Additional Position Training

4.     Physio Training (Condition)

5.     Team Training

 

Attribute, Special Ability, Additional Position and Physio training can be found by using the following menu-options: Character -> Footballer Improvement -> Training. Team Training can be found as a link in the information block at the top of your character or team space pages (this link will only be possible to use at the time when team training is being performed).

 

In addition to these training types you have a sixth option on how to improve your footballer: Instead of performing training one day you can choose to transfer parts of your weekly salary into your bank account. The funds that you gather on your bank account can later on be used to purchase products for your footballer that increase certain attribute values. The option to transfer money to your bank account will be found together with the rest of your training options and the products can be bought in the footballer shop (Character -> Footballer Improvement -> Footballer Shop)

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Q: What is Attribute Training?

A: Performing attribute training lets you select one of your footballer's attributes and increase the value of this attribute. Depending on the attribute selected it will increase the footballer's chances of succeeding with actions taken during a match.

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Q: What is Special Ability Training?

A: Performing special ability training lets you select a special ability in which your ability to perform will increase. Special Abilities can be used as an additional action to be performed only a few times during a match. The chance of succeeding with a special ability is always based on your footballer's attributes (depending on what type of action it is) but the level of skill that the footballer has in a special ability will increase the chances of succeeding with the action.

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Q: What is Additional Position Training?

A: Performing additional position training lets you select a field position other than your main position, in which you will be able to play with less penalty by training it. Your skill level in an additional position decides how well you can play in that position without having a decreased chance of success. The higher your skill level in a specific additional position the less penalty you will receive when playing in it. Five stars in an additional position are equal to zero penalty.

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Q: What is Physio Training (Condition)?

A: Performing physio training increases you condition value. This can be used to get in shape before an important match.

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Q: What is Team Training?

A: If you are playing for a team, your manager will have decided a team training to be performed once per week. This team training is scheduled for a specific date and time and the manager has selected a set of attributes to be trained by the team footballers. The selected attributes are different for different footballer types (Goalkeepers, Defenders, Midfielders or Forwards). The thing about Team Training however, is that the manager can decide 3 attributes per footballer type in which the same maximum amount of training effect can be gained as if a footballer had performed individual attribute training that day. This means that by attending team training you can receive three times the effect you could have received by training yourself. In order to attend team training you need to be logged in at the time when training is being performed (from team training scheduled time and 30 minutes forward). The training itself is performed using the Team Training link in the information block at the top of your character or team space pages.

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Q: How do I purchase Products for my footballer?

A: As a footballer you can buy products that increase your attributes but in order to do so you need to have money on your bank account. You can save money onto your bank account by selecting to transfer parts of your salary instead of performing training during a day. This is done in the training menu (Character -> Footballer Improvement -> Training). When you have saved up enough money to purchase the item you are interested in you can go to the footballer shop (Character -> Footballer Improvement -> Footballer Shop) and purchase it. You can only own one product from each product group at a time. If you wish you can sell the products that you own for half the amount that you purchased them for.

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Q: Where can I see how my footballer has improved over time?

A: You can follow your footballer's development during training by going to the Development page (Character -> Footballer Improvement -> Development). Here you will be able to see how your attributes has changed from the start of the season. You also have the possibility to store a Snapshot of your attributes in order to track your development from this point in time. Taking a Snapshot overwrites any previously stored snapshots.

 

On this page you can also navigate to Seasonal Development which displays your development over seasons.

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Q: How do I increase my Footballer Rating?

A: Your footballer rating is an indicator of what you have accomplished as a footballer. The rating is generated mostly from performance during matches but is also increased when training is performed. The highest amount of rating possible to receive at one given time is the rating awarded for winning footballer awards by the end of each season. The bigger the award the higher the footballer rating received.

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Q: What is a Footballer Award?

A: As a footballer you have the possibility of winning awards. Which footballers that receive these awards are decided by the end of each season and there are awards in many different categories and on many different levels. Not only will the award bring honour to the footballers that win them but they will also increase their footballer ratings according to the size of the award. There are 5 different types (levels) of awards:

 

1.     World Awards (awarded to the best footballer's in the world)

2.     Continental Awards (awarded to the best footballer's in each continent)

3.     National Awards (awarded to the best footballer's in each nation)

4.     League Awards (awarded to the best footballer's in each league)

5.     Team Awards (awarded to the best footballer's in each team)

 

The award categories differ depending on the award type. This is the list of the different awards:

 

For Regional Awards (World, Continental and National):

Golden Pass Award

Golden Assist Award

Golden Shield Award

Golden Technique Award

Golden Boot Award

Golden Glove Award

Defender of the Year

Midfielder of the Year

Forward of the Year

Keeper of the Year

 

For League and Team Awards:

Top Competition/Team Passer

Top Competition/Team Crosser

Top Important Competition/Team Passer

Most Fouls Made in competition/team

Most Fouls Against in competition/team

Top Competition/Team Interceptor

Top Competition/Team Assister

Top Competition/Team Match Rating

Top Competition/Team MOM

Top Competition/Team Tackler

Top Competition/Team Key Tackler

Top Competition/Team Header

Top Competition/Team Key Header

Top Competition/Team Dribbler

Top Competition/Team Runner

Most Offsides in competition/team

Top Competition/Team Shooter

Top Competition/Team Clearer

Top Competition/Team Goal scorer

Top Competition/Team Saver

Most Goals Against in Competition/Team

Least Goals Against in Competition/Team

Top Competition/Team Cross Interceptor

Top Competition/Team Clean Sheet

 

In order to be able to win an award for a specific season, a footballer must have been playing in a league that was not a bot-league the day that the season began. A bot-league is a league where not all teams in the league contain human controlled footballers only.

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Q: What does Transfer Value mean?

A: All footballers have a transfer value. This value is based on the footballer's footballer rating and combined attribute values.

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Q: What does Manager Satisfaction mean?

A: Manager Satisfaction is the level of satisfaction that you feel (as a footballer) towards your current team manager. This is a very important indicator since changing it may have your team manager immediately fired (if your total team manager satisfaction reaches beneath 30%).

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Q: Can a manager terminate my Contract before its end-date?

A: If you do not perform a certain amount of trainings (individual or team) during a season your manager will have the option of terminating your contract by the end of the season. You are expected to put in a certain amount of time and effort into your team responsibilities and it is not fair to the team that has bought or signed you if you do not at least live up to some basic expectations.

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Q: What is the Locker Room?

A: The locker room is the place where you hang out with your team-mates. Here you will be able to see who of your team-mates that is currently online, when the next team training is scheduled and there is also a team chat where you can communicate with your team. This is the perfect place to discuss the match tactics and strategy for an upcoming match.

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Playing the Matches

Q: When is my Next Match and how do I play?

A: Matches are scheduled to run twice per week during regular season. You will be able to see the seasonal fixture schedule in the Fixtures tab of your current league competition. The date and time of your next match is displayed in the information block at the top of your character or team space pages. This is where you will find the function that navigates to the match itself. When a match is about to start (and during the match) a link will be visible in your footballer's information block. This link will bring you to the match interface.

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Q: How do I play Matches?

A: The matches are broken down into turns in which you, your team-mates and your opponents will decide your footballer's actions for every turn. Each turn is further broken down into phases. There will be 4 phases in a turn if someone has the ball in the beginning of the turn and only 3 phases if no one is in possession of the ball in the beginning of the turn. During these phases users will decide actions for their footballers in the following order:

 

Phase 1 (Ball Possessor) - This phase will only take place if a footballer is in possession of the ball when the turn starts. The user that can take action during this turn is the Ball Possessor (the footballer that has the ball).

Phase 2 (Offensive Team) - When this phase starts all users will be able to see what the ball possessor or the ball (if no one has the ball) intend to do. Users that are to take action during this phase are the ones controlling footballers that are in the same team as the Ball Possessor (the footballer that has the ball in the beginning of this turn or the footballer that had the ball last)

Phase 3 (Defensive Team) -  When this phase starts all users will be able to see what the ball possessor (or the ball if no one has the ball) is doing as well as what the footballers in the offensive team intend to do. Users that are to take action during this phase are the ones controlling footballers that are not in the same team as the Ball Possessor.

Phase 4 (Turn Execution) - During the final phase the result of all previously decided footballer actions is calculated and played out.

 

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Q: How do I decide actions during matches?

A: You decide all your actions using your mouse only. As soon as you are expected to perform an action a timer will appear at the top of the match interface counting down the time you have to make your decision. Use your mouse to decide movement and actions such as pass or shoot. If moving to points where you can interact with the ball you will be asked to decide what action to perform. If you are not able to finish your decision-making in time an AI (Artificial Intelligence) will make your decision for you during that turn.

 

Here follows a short description of all the different standard actions possible to perform during match:

 

Move/Dribble = Ball Possessor tries to move while keeping control of the ball

Pass Low = Ball is passed along the ground (shorter distances possible)

Pass High = Ball is passed above the ground (longer distances possible)

Cross Low = Ball is crossed along the ground (shorter distances possible). This action is only available in certain areas of the field.

Cross High = Ball is crossed above the ground (longer distances possible). This action is only available in certain areas of the field.

Shot Controlled = Ball is shot towards the goal at a lower speed but with higher accuracy.

Shot Hard = Ball is shot towards the goal at a higher speed but with less accuracy

Receive Ball = Footballer tries to receive a ball that is being passed or shot in order to be in control of the ball when the next turn begins.

Direct Shot Controlled * = Footballer tries to perform an immediate shot towards goal when being able to interact with a ball that is being passed or shot during this turn. Ball is hit with a lower speed but with higher accuracy. This action can only be performed when interacting with ball along the ground.

Direct Shot Hard * = Footballer tries to perform an immediate shot towards goal when being able to interact with a ball that is being passed or shot during this turn. Ball is hit with a higher speed but with less accuracy. This action can only be performed when interacting with ball along the ground.

Header Controlled * = Footballer tries to perform an immediate header towards goal when being able to interact with a ball that is being passed or shot during this turn. Ball is hit with a lower speed but with higher accuracy. This action can only be performed when interacting with ball above the ground.

Header Hard * = Footballer tries to perform an immediate header towards goal when being able to interact with a ball that is being passed or shot during this turn. Ball is hit with a higher speed but with less accuracy. This action can only be performed when interacting with ball above the ground.

Block Ball = Footballer tries to stop a ball that is being passed or shot from reaching its destination. Performing this action means that the footballer will not be able to have the ball under control during next turn but that the ball will have changed its path if the block was successful.

Tackle Soft = Footballer tries to tackle the ball possessor softly and thereby trying to take over control of the ball from the ball possessor. The soft tackle decreases the risk of causing a foul but is more difficult to succeed with.

Tackle Hard = Footballer tries to tackle the ball possessor hard and thereby trying to take over control of the ball from the ball possessor. The hard tackle increases the risk of causing a foul but has a higher success rate.

No Action = Footballer decides to do nothing during this turn.

Save Ball = Goalkeeper uses hands when trying to stop a ball that is being passed or shot. If fully successful the ball will be in the hands of the goalkeeper in the beginning of next turn. If only partly successful the ball may fall away from goalkeeper.

Punch Ball = Goalkeeper tries to punch the ball away. If successful the ball will change its path but goalkeeper will not be able to receive the ball during next turn.

Throw Low = Goalkeeper passes the ball along the ground (shorter distances possible).

Throw High= Goalkeeper passes the ball above the ground (longer distances possible).

Receive Ball with Hands = Goalkeeper tries to receive a ball that is being passed or shot in order to have it in hands by the start of next turn.

 

* Performing a direct action (such as direct pass, shot or header) gives less time for opponents and team-mates to react during next turn and thereby decreasing the amount of movement possible.

 

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Q: How do I interact with the ball when it is being passed or shot?

A: When the ball is being passed or shot the match interface will display the intended ball path and trajectory (height at different points along the ball path). If the ball travels at a height other than along the ground you will be able to see this by the colours displayed in the ball path. The colours are to be interpreted as follows:

 

Blue = Ball is along the ground and interaction with feet is possible

Yellow = Ball is above the ground but possible to interact with using head or chest

Red = Ball is above the ground and impossible to interact with.

 

If you are standing at or moving to a position where you are able to interact with the ball you are expected to decide a consecutive action such as receive ball, block, tackle, direct pass, direct shot or header. The alternatives at your disposal at a certain point is dependent upon where along the ball path and at what height you are interacting with it, as well as if the ball possessor is moving with the ball or not. For example: if you are standing close to the ball possessor while the ball is being passed you will not be able to receive the ball, instead your only option is to try to block the pass.

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Q: How do I use one of my Special Abilities?

A: If you have trained a special ability and your skill is one star or more, you will be able to use it during matches. When you can use it is dependent upon the situation and the type of special ability. For instance, a "Step-over Dribble" can only be performed when you are in possession of the ball, a "Bicycle Kick" on the other hand can only be performed when you are interacting directly with a ball at head height (yellow color). Every special ability also has a limitation on how many times they can be used during a match.

 

Special abilities are located at the bottom of your action menu when they are possible to perform and you initiate them by simply selecting the one you want from the menu. The number next to the ability is the amount of times you have left to use the ability during the current match.

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Q: What does the different icons and buttons on the Match Interface mean?

A: The match interface contains information about your footballer's and team's current situation. This information is there to assist you when you are playing matches. Here follows a description of the information visible in the interface:

 

Captain Icon = The Captain Icon (at the bottom of the match interface) indicates which of your team's footballers that has been appointed Captain for this match.

Covered Icon = The Covered Icon (at the bottom of the Match Interface screen) indicates which of the opposition team's footballers that your manager wants you to cover.

Confidence Meter = The Confidence Meter (next to the Covered Icon at the bottom of the match interface) displays the level of confidence that your footballer currently has. Your confidence level will influence how well you perform on the field.

Condition Meter = The Condition Meter (next to the Confidence Meter at the bottom of the match interface) displays the level of condition that your footballer currently has. Your condition level will influence how well you perform on the field.

Chat Section = The Chat Section (at the top right of the match interface) offers you the possibility to communicated with your team-mates. Chat messages posted here will only be visible to footballers and managers of your own team.

Turn Timer = The Turn Timer (beneath the chat section) displays the current match time, which turn number the match is currently in and which turn phase that is currently being executed.

Match Flow Section = The Match Flow Section (beneath the turn timer) displays text describing with words what happened during the previous turn (and history from all turns up until current point in match).

Statistics Section = The Statistics Section (beneath the match flow section) is expandable and contains your footballer's current match statistics.

 

In addition to the information above you will also find a button called Stats and Manager View. This button will make the interface change so that it displays match statistics and manager settings (match will be visible in decreased size at the bottom right). Under the statistics tab you will be able to see aggregated team statistics as well as individual footballer statistics for both teams. Navigating to the manager setting tabs will let you see (but not edit) your team's manager settings such as match tactics, role specification and much more.

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Q: Can I watch a match after it has ended?

A: All matches are possible to replay after they have ended using the replay functionality found at the top right on the Match Details page. Matches are found on several places on the site but the full list of fixtures for a league can be found on the Fixtures tab found on the League Space/Summary.

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Life of a Manager

Q: What is expected of me as a manager?

A: Being the manager of a team in Footballidentity is a big responsibility. You must recognize that you are the main supervisor of up to 22 footballers that are fully dependent of you to do your job. As a manager you are expected to do many things like for example: schedule team trainings, be your team's main voice in the media, handle transfer and contract negotiations and much more. But probably the two most important duties as a team manager is frequent communication with your team (handle day-to-day communication as well as strategical and teamwork related dialogue) and the selection of match tactics and line-up (both before and during matches).

 

Make sure you try to fulfil these expectations otherwise you may find yourself being fired by your team and out there looking for a new job. The manager role of Footballidentity is not unlike the same role in real life.

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Q: How do I find a Team to work for?

A: Due to the high risk of language problems a manager can only take on employment for teams in the same country as the manager’s user country. As a manager you have two options when it comes to finding a team employment. Either you take on the role of a Team Manager or you go for the role of an Assistant Manager.

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Q: How do I apply for a manager employment?

A: When it comes to team manager employments these will become available when new teams are created in your country or when other team managers are fired from their current employments. At this point the team will be put on an application list where the application deadline is set to three days from the point when team was created or when the previous manager was fired. Upon deadline the winning application is decided by the Manager Rating of the applicants. The manager with the highest manager rating (or the manager character who was activated first if several applicants have the same rating) will get the job. If no applications were made the deadline will be restarted with three days to the next deadline.

 

Assistant Manager Employments are handled in a different way. Application for assistant manager employments is only possible if a Team Manager of a team has activated this role position. A team manager can also (but must not) publicly announce that the team is looking for an assistant manager at which point the employment will be visible on the assistant manager job application list. The team manager will decide if an application is to be accepted or not.

 

In order to apply for a Team Manager or Assistant Manager job you can either use the Apply for Manager Job link directly on the team summary of the team you want to apply for or apply for it from the Manager Jobs lists under World -> Employment -> Manager Jobs. If you get the job that you applied for you will immediately leave any current manager employment you may have.

 

You should be aware of the fact that there are some limitations on how you can apply for manager jobs. For instance, you cannot apply for a Team Manager job at a team where you currently have a footballer character employed (but you can however apply for the job of the assistant manager at the same team). You can also not have more than one manager application at the same time.

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Q: Why should I apply for an Assistant Manager Job?

A: It is not guaranteed that you will find a team manager job from day one. Therefore an assistant manager employment could be a very good way to start learning the ropes as well as to start building up your manager rating. You will receive half the amount of manager rating that your Team Manager receives. This rating can be very useful when applying for Team Manager jobs later on.

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Q: Can I be fired from my Manager Job?

A: In Footballidentity there is no role as highly influential as the role of the manager. As the manager your actions will have a direct impact on several other users and it is therefore very important that managers take their role seriously and that they do their very best for the team. Failing to do so will most likely have drastic consequences for the manager since it is possible to get fired.

 

If you are a team manager there are two ways of getting fired:

 

Team's Manager Satisfaction: If the team's total manager satisfaction reaches beneath 30% you will be immediately fired.

Less than 16 footballers: If the team's has less than 16 footballers in the team by the end of the season the manager will be immediately fired.

 

If you are an assistant manager you can only get fired if the team manager decides to fire you.

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Q: How do I Increase my Manager Rating?

A: Your manager rating is an indicator of what you have accomplished as a manager. The rating is generated mostly from performance during matches and final league positions. The manager rating decides which manager that will fill the team manager position at a team, if more than one manager has applied for it.

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Q: Why should I schedule Team Training?

A: Team training is a great way of boosting your team's development. Instead of training one single attribute during a day the footballers that participate in team training will receive three times the development distributed over three attributes that you select. Team training can be performed only once during a week and there is only a 30 minute window during which your team's footballers must go in and train. The difficult thing about team training is first of all to find a time during which as many as possible of your footballers will be able to attend. Secondly, you must specify a training schema that is interesting for most of your footballers otherwise they may choose to perform individual training instead. Keep an open dialogue with your footballers about these things and you should be able to get some great effect from team trainings. Another advice is to turn the team training into a "happening" for the whole team to meet and discuss match tactics etc.

 

Scheduling of team training can be reached by clicking on the link "Next Team Training" in the information block at the top of your character or team space page. In order for any changes made to the team training schedule to take effect in time for next week you must have submitted the changes before midnight on Sunday.

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Q: Should I change the Team Name, Logo, Colors and Description?

A: If you are the first manager of a newly created team (with a standardized team name such as for example Team 1 Sweden) you should definitely change the Team's name, logo, colors and description. See this as your chance to make an imprint into the world of Footballidentity that might live on for years to come. Maybe your team will be that legendary team for which all footballers want to play and that team that all other teams can only dream of beating. It can of course not be guaranteed that you will still be managing the team when this time come, that is more up to yourself and how well you perform as a manager.

 

If you are not the team's first manager however, and the team already has a name, logo, colors etc. you should be very careful about changing it. It can be changed during pre-season (in between seasons) but changing it may offend other users, especially the team's footballers. Make sure not to disregard the history of the team as footballers may find pride in playing for the team as it currently looks and changing the name or the logo may even make it more difficult to sign good footballers to the team or create conflict with your current footballers.

 

Changing the team name, logo, colors and description can be made by navigating to the Team Management pages under the Team main page.

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Q: Where do I change the team numbers of my footballers?

A: Changing the team numbers of your team footballers is made under Team -> Team Management -> Team Numbers. Make sure to inform your footballers about the changes however since these numbers could be a big part of their identity and is also a very important indicator when playing the matches (the numbers are displayed in the interface and users tend to learn which footballer that is connected to which team number.

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Q: What is a Press Release?

A: A press release is a way of communicating important news about your team. Posting a press release will make it visible in the team space of your team and in the league space of your current team's league. You can post new press releases by going to the press release tab under your character space page or from the last press release section on your team space.

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Q: How do I buy a footballer from another team?

A: If you want to buy a footballer from another team you must first create a transfer offer and submit it to the team. If this transfer offer is accepted by the other team's manager or if it is equal or higher than the footballer's current minimum release fee you will be able to submit a contract offer to the footballer. Only after the footballer has accepted the contract offer will the transfer be executed. Make sure that you will have enough money on your team's bank account and enough remaining salary budget before you offer the footballer a contract or the transfer will be automatically cancelled upon contract acceptance from the footballer.

 

You can make a transfer offer by clicking the "Make Transfer Offer" link in the information block at the top of the character summary page of the footballer you want to buy.

 

Note: You will not be able to buy a footballer to your team if this is your own character. You can also not buy any more footballers if your team currently has 22 footballers since this is the maximum amount of footballers allowed in a team.

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Q: How do I offer a Contract to a footballer?

A: You can offer a contract to a footballer only if you have an accepted transfer offer connected to the footballer or if the footballer is currently a Free Agent (unemployed). Make sure that you understand the implications of the contract parameters included in your offer to the footballer. If the offer is accepted the footballer will immediately move to your team and you will have to follow the agreement stipulated in the contract from that point on. If you for instance do not let the footballer play the amount of matches per season promised by you in your contract, the footballer has the option of terminating the contract and leaving your team.

 

You can make a contract offer by clicking the "Make Contract Offer" link in the information block at the top of the character summary page of the footballer you want to sign.

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Q: One of my footballers are highly inactive, can I terminate his contract?

A: If one of your footballers does not perform a certain amount of trainings (individual or team) during a season you will have the option of terminating the contract by the end of the season. If you choose to terminate the contract you will receive an insurance payment that will cover some of your transfer expenses for this footballer.

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Q: How do I select Match Tactics and Line-up for a Match?

A: A well prepared manager sets up Match Tactic and selects Line-up in good time before a match so that the footballer's can prepare themselves for the match. In order to select tactics and line-up you need to go to the Manager Match Interface which is available for any scheduled match that has not yet been played. The manager interface for the next upcoming match is easily reached by clicking on the Next Match link in the information block at the top of your character or team space.

 

If you want to prepare yourself by selecting tactics and line-up for forthcoming matches you should go to the fixtures page (Competition -> League Space -> Fixtures). There you will be able to select any of the not yet played matches and navigate to the manager interface.

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Q: What kind of match settings can I perform?

A: As a manager you should take the opportunity to prepare as much of your manager settings as possible before the matches starts. Most important settings to be performed before match is the selection of the Match Tactics and the starting line-up but there are also many other important selections that require your attention. In the manager interface you can set up the following settings:

 

Select Starting Line-up

Select Match Tactics

Schedule Substitutions

Select Footballer Roles

Select Covering

Select AI settings for each footballer

 

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Q: What does Selecting Starting Line-up mean?

A: When selecting starting line-up you decide which footballers that should get to play from start and which footballers that should be on the substitution bench. You also select in which position the starting footballers will play in (remember that footballers will perform worse in positions other than their main or additional positions). Make sure that you communicate and discuss your intentions and strategy with your footballers so that they know what to do and are able to give feedback and ask questions before the match starts.

 

As long as a footballer has not received too many yellow or red cards the footballer should be possible to select for the starting line-up. However, make sure to keep an eye on your footballer’s condition levels since they can be very low and thereby limit the footballer’s performance.

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Q: What does Selecting Match Tactics mean?

A: In the match tactics you select what type of formation your team should play (4-4-2, 5-3-3 etc.). Make sure that you select your match tactics from the basis of what footballers you have (what position they can play in) as well as your opposition. In the Tactics section you can move around your footballers so that they play in the position of your choice.

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Q: What does Schedule Substitutions mean?

A: In the manager interface you can schedule substitutions that are to be performed at a certain point during a match. By specifying what footballers that are to be substituted in and out as well as which match minute you want the substitution to be performed at, that substitution will be executed as soon as there is a break in play after that match minute. The substitution will only be executed if you have not yet performed all of your three substitutions, as long as the footballer that is to be substituted out is still on the field and the footballer that is to be substituted in is still on the bench. The substitution can be cancelled in the substitution list before or during match as long as the substitution has not yet been executed.

 

In addition to scheduled substitutions that are executed at certain points during the match you can also prepare condition subs that are to be executed when specified footballers’ condition level drops beneath a specified level.

 

By scheduling substitutions before match you can make sure that you are well prepared when the match starts. This is of course of extra importance if you are not able to attend when the match is being played.

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Q: What do Condition Subs and Condition Levels mean?

A: You never know what happens during a match. Footballers can receive injuries that decrease their condition level drastically and thereby limiting their performance. By specifying condition subs and condition levels you can make sure that footballers are automatically substituted when their condition drop to a certain condition level or below.

 

You specify the different Condition Levels separately for each footballer. Make sure to keep an eye on your footballer’s current condition so that the footballer is not immediately substituted out when the match starts (this will happen if condition is already beneath the specified level). This will make you loose one of your three substitutions.

 

In the Condition Subs menu you get to choose which substitutes that should act as reserves for footballers of the different footballer types (Goalkeeper, Defenders, Midfielders and Forwards). You can select several substitutes per footballer type but it is the footballer at the top of the list that will be substituted first if the footballer is still on the bench when the substitution is to be executed.

 

Similar to scheduled substitutions the condition subs will only be executed if you have not yet performed all of your three substitutions, as long as the footballer that is to be substituted out is still on the field and the footballers that are on the list of condition subs are still on the bench. The substitution can be cancelled in the substitution list before or during match as long as the substitution has not yet been executed.

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Q: What does specifying Roles mean?

A: In the manager interface you are able to specify which footballer that should take care of which type of incident/role. The roles that you are able to specify are the following:

 

Penalty: Footballer who will take the penalty kicks

Corner kick: Footballer who will take the corner kicks

Direct Free kick: Footballer who will take the direct free kicks (within shooting distance from opposition goal)

Indirect Free kick: Footballer who will take the indirect free kicks (not within shooting distance from opposition goal)

Captain: Footballer who will take on the role of the team captain.

 

By specifying more than one footballer for each role you make sure that there is someone taking over the role if the first choice is substituted out or sent off (red card).

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Q: What does Covering mean?

A: In the covering section you are able to decide which of your footballers that should cover which position in the opposition team. In the covering interface there are two team formations displayed; your team's (playing upwards) and the opposition team's (playing downward). You decide which position of your opposition team that your footballers should cover inside the opposition team formation (the formation on the right). The important thing here is to understand that the numbers inside the opposition team formation is your own footballers team numbers and that you change who to cover by dragging the footballer (with the team number of the footballer you want to change) to the position you want the footballer to cover.

 

During match, your covering settings will be displayed in the match interface of each footballer so that they know which footballer in the opposition team that they are supposed to cover. Your settings will also have an impact on the AI if users are not to take actions for their footballers.

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Q: What do AI settings mean?

A: The AI (Artificial Intelligence) settings section can be used before or during match to define a set of individual AI settings for each of your team's footballers. Your decided settings for a footballer will only be used if the user of that footballer does not decide an action. If so the AI settings will be taken into consideration by the AI when deciding what the footballer should do. The AI settings are the following:

 

Passing Length: Decides if footballer should prefer short or long passes

Offensiveness: Decides if footballer should be more offensive or defensive (take a more offensive or defensive position on the field)

Dribble Frequency: Decides if footballer prefers to dribble with the ball or rather look for pass

Long Shot Frequency: Decides if footballer prefers to shoot from long range or not

Tackle Hardness: Decides if footballer prefers to tackle hard or soft

 

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Q: Can I change my tactical settings during Match?

A: All of the match settings can be changed both before and during match.

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Q: Why should I employ an Assistant Manager for my team?

A: There are many benefits with employing an assistant manager for your team. By doing so you will first of all be two persons who care for the managerial side of your team and who will both benefit from the team's success (an assistant manager receives half of the manager rating that a team manager does). At the same time it can help you balance the workload since your assistant manager will be able to handle things like match tactics, communication with footballers, team training etc.

 

And do not worry about loosing the control of your team because you will still have the definitive power since, as the team manager, you are the only one who can buy and sign footballers, terminate contracts, change team details etc. And if you are not happy with the work your assistant manager is putting in, you can at any time terminate the employment.

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Q: How do I employ an Assistant Manager for my team?

A: In order to be able to employ an assistant manager for your team you must first open the assistant manager position at your team. This will make it possible for managers to apply for the position. If you have opened the position you also have the option to publicly announce the position in order to make users more aware of the fact that you are looking for an assistant manager.

 

You will find these options under the Assistant Manager tab under Team Management (on your team).

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Teams and Competitions

Q: When are New Teams created?

A: A new team is created in a country when that country contains 13 footballers that have never before had a contract with a team and that match the following set-up:

 

-         1 Goalkeepers

-         4 Defenders

-         5 Midfielders

-         3 Forwards

 

New teams are created every day at around 07:00 UTC.

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Q: When is a New League created?

A: A new league will be created in a country when all leagues in that country is filled with user-controlled teams and a new team is created. So for example; if League 1A SWE has 12 user-controlled teams and a new team is created, League 2A SWE will be created containing the new team (and 11 bot-teams).

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Q: When will a New Season begin?

A: Each competition follows the same time-frame. The main seasons (during which all the matches are played) starts and ends during the same weeks for all leagues. Each season is proceeded by a pre-season which works as a window for managers to perform transfers, sign footballers and prepare for the new season. The pre-season consumes a period of 2 weeks whereas the main season consumes a period of 11 weeks.

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Q: When are League Fixtures scheduled?

A: The fixture list for the new season is generated at the start of the main season.

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Q: What does Team Chemistry mean?

A: All footballers have a chemistry value that is always 85 when they arrive at a new team. The value is increased the more time they spend with the team and the more matches they get to play with the team. A footballer's current chemistry value will have an impact on performance during matches. The team chemistry value (displayed in the Team Space/Summary page) is the average chemistry value for all footballers in that team.

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Q: What does Team Satisfaction mean?

A: This value indicates how satisfied the team is with their current team manager. If this value falls beneath 30% the manager will be immediately fired.

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Q: What is the Locker Room?

A: The locker room is the place where you hang out with your team-mates. Here you will be able to see who of your team-mates that is currently online, when the next team training is scheduled and there is also a team chat where you can communicate with your team. This is the perfect place to discuss the match tactics and strategy for an upcoming match.

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Life of a Journalist

Q: What is expected of me as a Journalist?

A: As a journalist you have the responsibility of communicating news from the world of Footballidentity to its users and characters. Finding the interesting incidents or creating your own interesting analysis is not a task that comes easy so you better be prepared for hours of research and number of interviews if you want to make yourself a name as a top journalist. Write interesting articles that are appreciated by the users of Footballidentity and you may find yourself writing for the big newspapers reaching out to the big audience.

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Q: What should I write about?

A: Only your own imagination sets the limits to what you should write about just as long as you keep your language clean and treat the users of Footballidentity with respect (bad language, harassments or serious verbal assaults is not tolerated).

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Q: How do I write Articles?

A: As a journalist you will be able to find links that brings you to the Write Article page on several places in the site. The easiest one to find however is probably the one above the latest articles section on your Character Space.

 

Before starting to write your article you should specify which of your available newspapers that you would like to publish the article in. The newspapers available to you are decided by your current Newspaper Level. Then you just enter an eye-catching headline in the headline field and then write the article text in the big text field beneath. Here you can also paste links (that for instance take the reader directly to a character summary of a footballer that you mention) or pictures that you would like to have in your article. When you are satisfied with your article you simply click the submit button beneath and your article will be posted (double-check that you have selected the right newspaper before doing so).

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Q: What does Newspaper Level mean?

A: Beginning of each season all journalists in Footballidentity will be assigned a newspaper level depending on their Journalist Rating. The Newspaper Level decides what Newspapers you can post articles in for the coming season. You can post articles in newspapers of the same level as your current newspaper level and all levels beneath. The Newspaper Levels are built up as follows:

 

World: This is the highest newspaper level containing the newspaper World Press (which reaches all users of Footballidentity).

Continental: This newspaper level contains the continental newspapers (one per continent; for example European Press, Asia Press. What continental newspaper that you can post an article in depends on your country (for example if your user country is England you will be able to write for European Press).

National: This newspaper level contains the national newspapers (one per country; for example England Press, Sweden Press). What national newspaper that you can post an article in depends on your country.

Division: This newspaper level is the lowest one and contains the different division newspapers (one per division; for example ENG Division 1 Press, SWE Division 3 Press). You can only post articles in division press related to divisions in your country.

 

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Q: How do I increase my Journalist Rating?

A: Your journalist rating is an indicator of what you have accomplished as a journalist and will decide what newspaper level you will have for the coming season. The rating is based only on how your articles are rated and viewed by other users. This means that the better articles you make the higher journalist rating you will get.

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Q: How do I perform research?

A: There is many ways for a journalist to perform research in the world of Footballidentity and you should feel free to try out new ways. Here are however three common tools at your disposal:

 

Character Communication Tools: Sending messages and using the private messenger chat to communicate directly with characters is very useful for getting statements or making interviews. Just make sure to respect the wishes of the characters so that they do not feel harassed by the press.

Search Functionality: The search functionality (located directly under the World tab) can be useful for finding information about footballers, managers, teams, transfers, contracts and much more.

Replay Functionality: Since you cannot watch all matches at once the replay functionality found at the top right on the Match Details page is a good tool for being able to report events and incidents from matches that has already been played.

 

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Newspapers and Articles

Q: Where do I find the Newspapers?

A: You will find all newspapers on the Newspapers page under the World tab. You can navigate here from many other places on the site. The Newspaper page is possible to filter on Newspaper Level, Country and specific Newspaper.

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Q: Where do I read News Articles?

A: You can read the content of a newspaper article by clicking on the headline or the full article link.

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Q: How do I rate news articles?

A: While viewing a full article you can rate it by giving it the thumbs up or the thumbs down. It is important that you are fair in your judgement because the rate you set will influence the journalist rating of the journalist who wrote the article.

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Q: How do I comment on news articles?

A: While viewing a full article you can comment it by writing and submitting a comment beneath the article that you want to comment.

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Communicating within Footballidentity

Q: What should I think of when I communicate with others?

A: Communication is a key factor in Footballidentity and without it the world will suffer gravely. However, it is very important that communication is performed with respect and politeness. Language should be kept clean and other users should be treated with respect (bad language, harassments or serious verbal assaults is not tolerated).

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Q: How do I write a message to another user or character?

A: In Footballidentity communication is performed either user-to-user or character-to-character (a user never communicates with a character for instance and vice versa).

 

To send a message to another user you can either go directly to the user summary of that user and select Send Message to User on the User Picture menu (located directly to the right of the user picture) or you can add the user to a message (created from your user mailbox) using Add Recipients function (this however requires that the user has been added to your contact list first).

 

To send a message to another character you must first select which character you want to act as when sending the message (if you have more than one character that is). Then you can either go directly to the character summary of that character and select Send Message to Character on the Character Picture menu (located directly to the right of the character picture) or from the Character Card (that can be extracted from its pocket at the top right of the character summary). You can also add the character to a message that you are currently writing from your character mailbox using the Add Recipients function (this however requires that the character has been added to your contact list first).

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Q: How do I chat directly with another user or character?

A: In Footballidentity communication is performed either user-to-user or character-to-character (a user never communicates with a character for instance and vice versa).

 

To initiate a private messenger chat session with another user you go to the user summary of that user and select Chat with User on the User Picture menu (located directly to the right of the user picture).

 

To initiate a private messenger chat session with another character you must first select which character you want to act as when chatting (if you have more than one character that is). Then you can either go directly to the character summary of that character and select Send Message to Character on the Character Picture menu (located directly to the right of the character picture) or from the Character Card (that can be extracted from its pocket at the top right of the character summary).

 

When initiating chat session the user's or character's chat session (at the bottom of the browser) will expand to display your chat message.

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Q: How do I add a user or character to my contact list?

A: In Footballidentity you have one single user contact list and one character contact list per character. To the user contact list you can only add users and to the character contact list you can only add characters.

 

To add a user or character to your user or character contact list you go to the user or character summary of that user or character and select Add to User Contacts or Add to Character Contacts. If it is a character that you want to add you can also do this directly from the character's Character Card (that can be extracted from its pocket at the top right of the character summary).

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Q: Where can I see if I have received any messages?

A: You will be able to see that you have unread messages in your user or character inboxes, in several places on the site. On your user space you will see the amount of unread messages displayed as a yellow number in front of the inbox status in the information block at the top or by the character's inbox status down in the User Character Slot section. You will see a similar indicator in the information block at the top of your character space.

 

The easiest way to keep track of your inbox statuses is however to keep an eye on the icons down on your character bar (at the bottom of the browser above the chat). Next to each of your character names you will see an inbox icon displaying if you have any unread messages or not. Move your mouse over the icon and you will see the amount of unread messages. Click on the icon and you will go directly to that inbox. The same goes for the user inbox to the right on the same bar.

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Q: How do I chat with my team?

A: You can chat with your team on the Locker Room page of your team space. Beneath the locker room there is a team chat where you can chat with any team member that is currently viewing the locker room page.

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Q: How do I chat with characters from my country?

A: You can chat with characters from your country on the World View (found under the World tab). Beneath the world view map there is a country chat where you can chat with any character from your country that is currently viewing the world view page.

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Q: How do I get to the Footballidentity forums?

A: The world of Footballidentity has forums connected to it, where users can interact and share views on all sort of things. To get to the forum you just click on the Forums link at the far right of the character bar (at the bottom of the browser above the chat).

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General Navigation

Q: What is the World View?

A: The World View is a geographical map of the whole world of Footballidentity. Here you will be able to see the amount of users, characters, teams and competitions that populate the world. You can navigate further down in the details by clicking on the continents and then on the country of interest. There you will see all divisions and leagues in that country and by expanding them you will find the teams that are currently in that specific league (clicking a team navigates to that team summary and clicking a league navigates to that league summary)

 

On all levels of the map you will also be able to click the Regional Awards button and navigate to the regional awards list of the region (World, Continent or Country) that you are currently looking at.

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Q: What is a Character Card?

A: Character Cards are available on all character summaries. They are located as "pocketed" cards at the top right of the character summary. By clicking on the small icon to the right of the card you will be able to extract the card from its pocket and move it to anywhere inside your browser. The card itself contains a quick summary of the character as well as some useful functions (at the bottom left of the card) that for instance navigates to the character summary or simplifies communication such as chat or sending of messages. You can have several character cards up at the same time which means that it could be a useful tool for easy navigation back and forth between character summaries.

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Q: What is the Character Overview?

A: The character overview, found under your user tab, gives a quick summary and overview of all your currently active characters by displaying the character card for each of them in one single picture. If you have several characters and find it difficult to see them all on the page it could be useful to know that you can move and rotate the character cards to your preference.

 

At the bottom of each card you find a function for switching to use that character as your current character.

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Q: What is the Field Chooser?

A: The field chooser can be found in relation to some of the statistical lists and grids. By clicking on it you will open a small list with additional fields that you can add as columns to the lists by dragging them onto the list or by simply clicking on the field you want to add. This makes it possible for you to customize what you see in the grid and thereby making it more focused on what is of interest to you.

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Q: Can I sort the lists?

A: Many of the lists and grids are possible to sort by clicking on the column header of the information you would like to sort on. In some lists it is also possible to move the columns around so that they are ordered according to your preferences.

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Having more than one Character

Q: What is a character slot?

A: In Footballidentity each user has a set of character slots that can be filled with footballer, manager or journalist characters. As a new user you start out with one character slot but you can buy up to 4 additional slots that make it possible for you to run a total of 5 parallel careers at once.

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Q: How do I buy additional character slots?

A: You can buy up to 4 additional slots as a subscription for the period of one or three years. You find the buy additional character slot function in the section "User's Character Slots" on the User Space page or on the empty character card in the Character Overview page. Paypal is used as the payment service provider when buying an additional character slot.

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Q: Can I create any type of character?

A: As a user you can only have one manager and one journalist at the same time, but you can fill all your character slots with footballers. It is important to know that you cannot be the team manager of a team where you have a footballer character and vice versa (you can however be the Assistant Manager of a team where you have a footballer).

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Q: How can I select which of my characters I want to be?

A: In Footballidentity you can only act as one character at a time (with exception for private messenger chat) since it influences what information you will see and what character you will act as when you for instance send a message to another character. This means that you need to select which character you want to use as your current character. At the bottom of the web-page (almost at the bottom of your browser) you will see a yellow bar where your characters are listed. The character name displayed in bold text is your currently selected character. Clicking on a character name other than the one in bold text changes your current character to that character.

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